, in terms of C++ (to be precise in terms of UML) there is NO diference between aggregation and containment. Aggregation IS containment and containment IS aggregation. There is a difference, however, between aggregation and composition. This question should sound: "What's the difference between aggregation and composition in terms of UML?". Back to answer. The difference between aggregation and composition is life term of participating objects. Aggregated object can exist without container. Composited object is managed by it's container and cannot live without it. Interviewer would probably expect that you will say that composition implemented by creating object by value and aggregation implemented by creating object by reference (or pointer), but strictly saying it's not true. The true difference is who manages the life cycle of the aggregated object.
Polymorphism is the ability of different objects to react in an individual manner to the same message. This notion was imported from natural languages. For example, the verb "to close" means different things when applied to different objects. Closing a door, closing a bank account, or closing a program's window are all different actions; their exact meaning is determined by the object on which the action is performed. Most object-oriented languages implement polymorphism only in the form of virtual functions. But C++ has two more mechanisms of static (meaning: compile-time) polymorphism: Operator overloading. Applying the += operator to integers or string objects, for example, is interpreted by each of these objects in an individual manner. Obviously, the underlying implementation of += differs in every type. Yet, intuitively, we can predict what results are. Templates. A vector of integers, for example, reacts differently from a vector of string objects when it receives ...
Comments