1. | How many problems can you spot in the following class definition? class MyString() { MyString() { } ~MyString() { delete m_pText; } void Set(char* pText) { size_t length = strlen(pText); m_pText = new char[length]; } private: m_pText; } int _tmain(int argc, _TCHAR* argv[]) { return 0; }
|
2. | Explain the difference between the following... - public - These members can be accessed any where, inside class outside class in derived class. - protected – can be used within the class and inside derived classes. - private - can be used only inside the class, - mutable – if a const method is declared which ensure that the state of object or member variable will not be modified inside such const method . one can declare the variable as mutable and it modified by const method. Basically used for const ojbects. |
3. | Write a template function to swap two values of the same type. template <class type> void swap( type & t1, type & t2) { type t3 = t1; t1= t2; t2 = t3; } |
4. | Declare a structure which could be used as a single node in a double linked list. The node will store one integer and a pointer to a long. struct NODE { Node * next; long * ptr; int data; }; |
5. | Given the following definitions: #define STYLE_MINIMIZE 0x01 #define STYLE_MAXIMIZE 0x02 #define STYLE_CLOSE 0x04 #define STYLE_ON 0x08 1. Write a function which takes an unsigned integer and a set of style flags. The function should return true if all flags are set. Struct { Bool Func( unsigned int arg1, int style) { Return ( (arg1 & STYLE_MINIMIZE) && (arg1 & 0x02) &&(arg1 & 0x03)&& (arg1 & 0x04))? True : false; } 2. Write a function which takes a reference to an unsigned integer and a set of style flags. The function should add the flags if they don't exist and remove them if they do. 3. Define an unsigned integer variable with both the minimize and maximize style. 4. Add the close style. 5. Use the method from #2 t o add and remove the ON style. |
6. | How would you reverse the words in a string? E.g., “the quick brown fox” -> “fox brown quick the” Void StringReverse( char * ptr) { Int I =0; Whil(ptr[i] != ‘\0’) i++; Char *temp = new char[i]; Int j =I; While( i>0) { Temp[j-i] = ptr[i]; } Strcpy(ptr, temp); } |
7. | How would you count the number of bits switched on in a number? 1. operate with ‘&’ operation on the specific numbered bit. int bitcount (unsigned int n) { int count=0; int counter =0; while (n) { count += n & 0x1u ; n >>= 1 ; counter++; } return count ; } |
8. | What is wrong with the following code? void CopyTheString(TCHAR *sourceString, TCHAR *destString)
|
9. | How would you reverse a singly linked list? You need to keep two extra pointer to hold the pointers |
10. | There is an array of sorted items. An arbitrary element is picked in this array and the portion of the array starting at that element is moved to the front and the portion of the array before this element is pushed further down. What is the best algorithm (asymptotically) for finding an element in this new modified array? Binary search |
11. | X=a, Y=b. How would you swap the values in X and Y without using additional variables? x= x+y; y = x-y; x= x - y |
12. | Why would you not want to throw an exception from a destructor? The memory allocated after the throw statement will not be freed forever. |
Polymorphism is the ability of different objects to react in an individual manner to the same message. This notion was imported from natural languages. For example, the verb "to close" means different things when applied to different objects. Closing a door, closing a bank account, or closing a program's window are all different actions; their exact meaning is determined by the object on which the action is performed. Most object-oriented languages implement polymorphism only in the form of virtual functions. But C++ has two more mechanisms of static (meaning: compile-time) polymorphism: Operator overloading. Applying the += operator to integers or string objects, for example, is interpreted by each of these objects in an individual manner. Obviously, the underlying implementation of += differs in every type. Yet, intuitively, we can predict what results are. Templates. A vector of integers, for example, reacts differently from a vector of string objects when it receives ...
Comments