Skip to main content

What is a DLL or Dynamic Link Library?

Microsoft has provided a way of linking a library dynamically. Under Windows terminology, such a library is referred to as Dynamic Link Library (DLL). A DLL is an executable file that gets loaded when an application that uses the DLL gets executed.

DLLs can reduce memory and disk space requirements by sharing a single copy of common code and resources among multiple applications. When more than one application uses the same DLL, the operating system is smart enough to share the DLL’s read-only executable code among all the applications.

DLLs are compiled and linked independently of the applications that use them; they can be updated without requiring applications to be recompiled or relinked.

If several applications work together as a system and they all share such common DLLs, the entire system can be improved by replacing the common DLLs with enhanced versions. A bug fix in one such DLL indirectly fixes the bug in all applications that use it. Likewise, performance enhancements or new functionality in the DLL benefit all applications that use the DLL.

Comments

Popular posts from this blog

MFC - Microsoft Foundation Classes Design Patterns

1 Introduction This paper describes the use of object-oriented software design patterns, as presented in Design Patterns: Elements of Reusable Object-Oriented Software by Gamma et al., within the Microsoft Foundation Class Library (MFC). MFC is used for implementing applications for Microsoft Windows operating systems. Because of the size of the MFC library, a complete analysis would have been beyond the scope of this assignment. Instead, we identified various possible locations for design patterns, using the class hierachy diagram of MFC, and studied the source carefully at these locations. When we did not find a pattern where we expected one, we have documented it anyway, with examples of how the particular problem could have been solved differently, perhaps more elegantly, using design patterns. We have included a brief introduction to MFC in Section 2 , as background information. The analysis has been split into three parts, with one section for each major design pattern ca...

Explain Polymorphism and Flavors of Polymorphism...

Polymorphism is the ability of different objects to react in an individual manner to the same message. This notion was imported from natural languages. For example, the verb "to close" means different things when applied to different objects. Closing a door, closing a bank account, or closing a program's window are all different actions; their exact meaning is determined by the object on which the action is performed. Most object-oriented languages implement polymorphism only in the form of virtual functions. But C++ has two more mechanisms of static (meaning: compile-time) polymorphism: Operator overloading. Applying the += operator to integers or string objects, for example, is interpreted by each of these objects in an individual manner. Obviously, the underlying implementation of += differs in every type. Yet, intuitively, we can predict what results are. Templates. A vector of integers, for example, reacts differently from a vector of string objects when it receives ...

• Why might you need exception handling be used in the constructor when memory allocation is involved?

Your first reaction should be: "Never use memory allocation in the constructor." Create a separate initialization function to do the job. You cannot return from the constructor and this is the reason you may have to use exception handling mechanism to process the memory allocation errors. You should clean up whatever objects and memory allocations you have made prior to throwing the exception, but throwing an exception from constructor may be tricky, because memory has already been allocated and there is no simple way to clean up the memory within the constructor.