Both C++ and Jave provide overloaded function and methods, which are methods with the same types but different parameter lists. Selecting the correct version is done at compile time. Though the overloaded functions have the same name in the source code, they need to be translated into different assembler-level names, since typical assemblers and linkers cannot handle overloading. This process of encoding the parameter types with the method name into a unique name is called name mangling. The inverse process is called demangling.
It is convenient that C++ and Java use compatible mangling schemes, since the makes life easier for tools such as gdb, and it eases integration between C++ and Java.
Note there is also a standard "Jave Native Interface" (JNI) which implements a different calling convention, and uses a different mangling scheme. The JNI is a rather abstract ABI so Java can call methods written in C or C++; we are concerned here about a lower-level interface primarily intended for methods written in Java, but that can also be used for C++ (and less easily C).
Method name mangling
C++ mangles a method by emitting the function name, followed by __
, followed by encodings of any method qualifiers (such as const
), followed by the mangling of the method's class, followed by the mangling of the parameters, in order.
For example Foo::bar(int, long) const
is mangled as `bar__C3Fooil'.
For a constructor, the method name is left out. That is Foo::Foo(int, long) const
is mangled as `__C3Fooil'.
GNU Java does the same.
Primitive types
The C++ types int
, long
, short
, char
, and long long
are mangled as `i', `l', `s', `c', and `x', respectively. The corresponding unsigned types have `U' prefixed to the mangling. The type signed char
is mangled `Sc'.
The C++ and Java floating-point types float
and double
are mangled as `f' and `d' respectively.
The C++ bool
type and the Java boolean
type are mangled as `b'.
The C++ wchar_t
and the Java char
types are mangled as `w'.
The Java integral types byte
, short
, int
and long
are mangled as `c', `s', `i', and `x', respectively.
C++ code that has included javatypes.h
will mangle the typedefs jbyte
, jshort
, jint
and jlong
as respectively `c', `s', `i', and `x'. (This has not been implemented yet.)
Mangling of simple names
A simple class, package, template, or namespace name is encoded as the number of characters in the name, followed by the actual characters. Thus the class Foo
is encoded as `3Foo'.
If any of the characters in the name are not alphanumeric (i.e not one of the standard ASCII letters, digits, or '_'), or the initial character is a digit, then the name is mangled as a sequence of encoded Unicode letters. A Unicode encoding starts with a `U' to indicate that Unicode escapes are used, followed by the number of bytes used by the Unicode encoding, followed by the bytes representing the encoding. ASSCI letters and non-initial digits are encoded without change. However, all other characters (including underscore and initial digits) are translated into a sequence starting with an underscore, followed by the big-endian 4-hex-digit lower-case encoding of the character.
If a method name contains Unicode-escaped characters, the entire mangled method name is followed by a `U'.
For example, the method X\u0319::M\u002B(int)
is encoded as `M_002b__U6X_0319iU'.
Pointer and reference types
A C++ pointer type is mangled as `P' followed by the mangling of the type pointed to.
A C++ reference type as mangled as `R' followed by the mangling of the type referenced.
A Java object reference type is equivalent to a C++ pointer parameter, so we mangle such an parameter type as `P' followed by the mangling of the class name.
Qualified names
Both C++ and Java allow a class to be lexically nested inside another class. C++ also supports namespaces (not yet implemented by G++). Java also supports packages.
These are all mangled the same way: First the letter `Q' indicates that we are emitting a qualified name. That is followed by the number of parts in the qualified name. If that number is 9 or less, it is emitted with no delimiters. Otherwise, an underscore is written before and after the count. Then follows each part of the qualified name, as described above.
For example Foo::\u0319::Bar
is encoded as `Q33FooU5_03193Bar'.
Templates
A class template instantiation is encoded as the letter `t', followed by the encoding of the template name, followed the number of template parameters, followed by encoding of the template parameters. If a template parameter is a type, it is written as a `Z' followed by the encoding of the type.
A function template specialization (either an instantiation or an explicit specialization) is encoded by an `H' followed by the encoding of the template parameters, as described above, followed by an `_', the encoding of the argument types template function (not the specialization), another `_', and the return type. (Like the argument types, the return type is the return type of the function template, not the specialization.) Template parameters in the argument and return types are encoded by an `X' for type parameters, or a `Y' for constant parameters, and an index indicating their position in the template parameter list declaration.
Arrays
C++ array types are mangled by emitting `A', followed by the length of the array, followed by an `_', followed by the mangling of the element type. Of course, normally array parameter types decay into a pointer types, so you don't see this.
Java arrays are objects. A Java type T[]
is mangled as if it were the C++ type JArray
. For example java.lang.String[]
is encoded as `Pt6JArray1ZPQ34java4lang6String'.
Table of demangling code characters
The following special characters are used in mangling:
- `A'
- Indicates a C++ array type.
- `b'
- Encodes the C++
bool
type, and the Javaboolean
type. - `c'
- Encodes the C++
char
type, and the Javabyte
type. - `C'
- A modifier to indicate a
const
type. Also used to indicate aconst
member function (in which cases it precedes the encoding of the method's class). - `d'
- Encodes the C++ and Java
double
types. - `e'
- Indicates extra unknown arguments
...
. - `f'
- Encodes the C++ and Java
float
types. - `F'
- Used to indicate a function type.
- `H'
- Used to indicate a template function.
- `i'
- Encodes the C++ and Java
int
types. - `J'
- Indicates a complex type.
- `l'
- Encodes the C++
long
type. - `P'
- Indicates a pointer type. Followed by the type pointed to.
- `Q'
- Used to mangle qualified names, which arise from nested classes. Should also be used for namespaces (?). In Java used to mangle package-qualified names, and inner classes.
- `r'
- Encodes the GNU C++
long double
type. - `R'
- Indicates a reference type. Followed by the referenced type.
- `s'
- Encodes the C++ and java
short
types. - `S'
- A modifier that indicates that the following integer type is signed. Only used with
char
. Also used as a modifier to indicate a static member function. - `t'
- Indicates a template instantiation.
- `T'
- A back reference to a previously seen type.
- `U'
- A modifier that indicates that the following integer type is unsigned. Also used to indicate that the following class or namespace name is encoded using Unicode-mangling.
- `v'
- Encodes the C++ and Java
void
types. - `V'
- A modified for a
const
type or method. - `w'
- Encodes the C++
wchar_t
type, and the Javachar
types. - `x'
- Encodes the GNU C++
long long
type, and the Javalong
type. - `X'
- Encodes a template type parameter, when part of a function type.
- `Y'
- Encodes a template constant parameter, when part of a function type.
- `Z'
- Used for template type parameters.
The letters `G', `M', `O', and `p' also seem to be used for obscure purposes ...
Comments
having a look for. You've ended my four day long hunt! God Bless you man. Have a nice day. Bye
my blog - jocuri poker online
blogosphere. Brief but very precise information… Thank you for sharing this one.
A must read post!
My webpage; jocuri online avioane
for your blog in exchange for a link back to mine. Please send me an email if interested.
Regards!
Also visit my blog post - bancuri poante
going to start my own blog in the near future but I'm having a hard time making a decision between BlogEngine/Wordpress/B2evolution and Drupal. The reason I ask is because your design seems different then most blogs and I'm
looking for something completely unique.
P.S My apologies for being off-topic but I had to ask!
Also visit my web-site ... hindi Sex video
I needed about this subject and didn't know who to ask.
Check out my blog :: jocuri cu cu impuscaturi